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The Gamer Disposition
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In this week's podcast, one of the topics is an article recently published in the Harvard Business Review. It is an excellent piece on how gamers make great additions to your workforce. Easily one of the best pieces of non-industry writing I've ever seen. Not only well-informed, it's also unabashedly positive, which is a switch for 'outsider' press. It begins:'Today’s multiplayer online games are large, complex, constantly evolving social systems. Their perpetual newness is what makes them enticing to players. Each generation of games begets a new generation of participants who develop what we call the gamer disposition. It’s exactly the disposition you should want in your workforce.
The gamer disposition has five key attributes. More than attitudes or beliefs, these attributes are character traits that players bring into game worlds and that those worlds reinforce. We believe that gamers who embody this disposition are better able than their nongamer counterparts to thrive in the twenty-first-century workplace. Why?' The article continues, explaining these five key points about gamers: - They are bottom-line oriented.
- They understand the power of diversity.
- They thrive on change.
- They see learning as fun.
- They marinate on 'the edge.'
Follow the link below to read the full text - it's worth it. However, due to HBR's terms-of-use, you have to jump through a few simple hoops. Consider it a mini-game. - After you click the link, hit 'I Agree' to their Terms.
- Don't worry, there's no login or registration.
- Find 'The Gamer Disposition' link in the 'In This Article' sidebar.
- Enjoy reading, but be sure to turn to page '19' to read the rest of it!
Also this week, since it is Tuesday, there's a new grumpinion, in which I reflect on the value of my free time, with Mass Effect as the test-case.
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#&rendershop#
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